Fragged Empire, Tabletop RPG

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Betrayed by your creators, you are a genetically engineered remnant emerging from the ruin of genocidal war…

A tabletop RPG setting & rules, set in a far future 'post, post-apocalypse'. Four non-human races seek to build a new society for themselves after barely surviving a genocidal war.

Set in the style of Firefly, Millennium Falcon, Alien, Farscape, Blake 7, Mass Effect & Knights of the Old Republic.

www.fraggedempire.com
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To be Kickstarted in 2014

Setting primary themes: Cultural tension, biological technology & exploration.

Rules primary focus: Non setting specific rules (though it comes with a setting), 3d6 skill rolls, nonlinear character progression, long games & tactical miniature based combat’.

Brief Setting History:

After expanding throughout the galaxy, terraforming millions of planets & creating electronic wonders beyond our imagination, humanity became apathetic. And faced extinction due to Genetic Erosion. Unable to save themselves they engineered a race to inherit their fallen empire: the Archons.

Rather than treading in the footprints of humanity, the Archons pushed into scientific fields that their creators had been barely explored: genetic engineering & the creation of new species. All in an effort to make the ‘perfect‘ race.

Over thousands of years, the Archons built a mighty empire & created hundreds of species. But they played favorites, pouring out their love, respect & generosity to some, while neglecting others.

Eventually they created what they initially thought was the ‘perfect ‘ race, naming them Xion. When the Archons attempted to rescind the title of ‘perfection’ the Xion fought back. The Archons killed all but one, who escaped far into uncharted space.

Two hundred years later this Xion returned with its own genetically engineered army. The ensuing war lasted just 6 years. Once the last Archon was killed, Xion left, abandoning his own creation.

One hundred years have passed & survivors have started to emerge, rediscover space travel & have made tentative contact with each other in a small system named ‘Haven’. You are one of these descendants, emerging into so much unknown.

Playable Races:

CorporationRejected by the Archons as inferior, the Corporation (formerly known as Vargarti) have grown to love the Great Xion War, as it freed them from an existence of insignificance & irrelevance. They are now eager to prove themselves.

Not technically a nation in the classical sense, it is a single large company with millions of smaller affiliated companies; a purely capitalistic society.

Kaltoran
Born with the genetic memories of their ancestors, Kaltorans are an innately gifted & flexible race. They are eager to make a new future for themselves, though they struggle with the ‘genetic memories’ of not only the Great Xion War but the extreme measures taken by their ancestors to survive it.

LegionA physically imposing race, hastily created by the Archons to fight their losing war against Xion. The Legion now still struggle to create a stable society & find meaning with no war to fight.

In recent times the Legion have formed a close economic relationship with the Corporation, acting as enforcers for hire.

NephilimA junk-word term used to describe the diverse descendants of Xion’s genetically engineered army that waged war on the Archons & their creations, before being abandoned by Xion once the war was won.

The Nephilim have an eclectic, primal & often violent society supported by advanced biological technology. While publicly no longer loyal to Xion, their pursuit of genetic perfection at any cost is pervasive.

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